Category Archives: Developers

AndroidPIT: Fabien Röhlinger

Fabien Röhlinger

AndroidPIT is the largest one of the largest Android German Sites. They have managed to gather a huge following of android fans through their detailed, informative app reviews and the latest android news, particularly relating to Germany and Europe – all in just a span of less than a year. Even though Android is a global movement, devices and services are not necessarily equal worldwide, much less available. New android devices that come out in the U.S. often make it across the big pond after the mainstream global hype, if they do at all. For example, the Motorola DROID (Android 2.0) Version with the FREE Google Maps Navigation feature is called the Motorola Milestone in Germany and comes with MOTONAV’s turn-by-turn navigation system, trial version only. Sites like AndroidPIT then become of central importance for the specific communities they serve by gathering and deciphering pertinent news and relaying it to their followers.

A familiar face for AndroidPIT is Fabien Röhlinger, who, at the time of writing, is taking a helicopter ride over the city of New York, HTC Style. I wish I could say that I am doing this interview sitting beside Fabien in the helicopter but that isn’t so. I met Fabien on Twitter (@AndroidPIT) and was impressed by the AndroidPIT.de site. The site looked professional, there was a lot of information on Android that ranged from App Reviews, Device specs, an active forum and an entertaining blog. I was also impressed by the German communities involvement in testing apps and sharing their reviews on the site. I knew that I wanted to get the inside scoop on AndroidPIT so I asked Fabien for an interview.

A funny thing happened before the interview. I actually met Fabien in Berlin at DroidCon 2009 (the first Android conference in Germany). He was sitting in the buffet area of a large conference space talking to someone. I was passing by his table with a plate of food and a man stood up and called out my name. It was Fabien. Such a warm, friendly and inviting personality. It’s no wonder AndroidPIT has such an active participation of people. It turned out that Fabien was doing a presentation that afternoon on Design and Usability. What a pleasure it was to see him in action. Not only is he engaging, but boy, does he really know his stuff!

The following are the interview questions I had posed to Fabien before I met him at DroidCon 2009. They are divided into two categories A. General background questions about Fabien and B: More AndroidPIT and Android focused questions.

A.

1. Do you have any pets?
No, but kids! That’s enough… :)

2. What are/is your favourite color(s) and why?
I love blue because it reminds me how beautiful the Earth looks like from far away…

3. What type of foods do you like?
I die for Sushi! Especially here in Berlin there are so many great Sushi places. My goal: to know all of them!

4. If you could live anywhere in the world, where would it be?
A couple of years ago, I would have said New York. Now I am very happy to be here in Berlin. As I know a lot of places in the world, I know about all disadvantages and advantages about Germany. Germany is a great place to be, even if a lot of Germans would probably not agree. I think, that most of them do not know what they are talking about.

Berlin is a very open-minded city with a lot of different faces and loads of opportunities. Simply a great place to be!

5. If you were stranded on an Island what three (3) items would you want with you?
i.) A generator for electricity (which has to run with solar power)
ii.) My laptop
iii.) A device to get online

6. What type of music do you like dancing to?
It depends on what time of the party: in the beginning probably soul, funk, r’n'b and Hip Hop. Probably good House tracks, too. At the end: I don’t stop dancing anymore…

7. What type of music do you like coding to?
Actually, I am not the coder. I am more the marketing guy but I love to work listening to classical music, but only slow tracks.

8. What’s your favourite SciFi movie? (You like scifi right?)
Yes, of course!! I love Star Wars!!

B.

1. Congratulations on being the Largest one of the largest Android Sites in Germany. How do you feel about that?
I feel of course very proud about it. Especially, because a lot of our readers let us know how they like our work and efforts. Seeing this site grow is really a great thing!

2. Who are the people behind AndroidPIT.de? If you tell me but have to kill me after, we can always skip this question. :-D
No worries, I will not kill you :)

AndroidPIT is Andreas Gauger, Achim Weiss, Sven Woltmann and myself. Andreas Gauger and Achim Weiss are the initial founders. They were executives at 1&1 for a long time. Sven and I run the day to day business. I’ve worked together with Sven for eleven years now. Sven manages the technical part and I take care of everything else. Sven and I have founded various companies. Andreas and Achim know us because we had sold a company to 1&1 a couple of years ago.

3. When did AndroidPIT get started?
AndroidPIT started in January 2009. I’ve been working on AndroidPIT on a daily basis since May.

4. Who came up with the name and why?
Andreas Gauger had the idea for the name. It is a mixture between “pitstop” and “Android”. Kind of: “where you stop at, when you would like to know something about Android…”

5. I calculated (as of 26.10.2009) 1840 registered users on the AndroidPIT.de Community. Nice.
Do you know off hand what the percentage of ACTIVE users are?
Does AndroidPit.de send out periodic emails to their inactive users, reminding them to participate .. or?

Today, we have 2238 registered users on our website. We do not count active users yet. But our figures are growing. We have more and more unique visitors, hits, registered users and page impressions. Thus, I would say that a good percentage of all our users have to be active.

There count of 2238 registered users on AndroidPIT.de has steadily increased since the time of this interview. :-)

6. Are their plans for AndroidPIT to be translated into different languages (like *ahem* *ahem* English) or are you only targeting the German Speaking Android Community?
No, there are no plans to translate it into other languages. There are thoughts to do it, though. But we do not know when and how! Before we can enter other markets, we have to be very strong on our home market. We are good here in Germany, but far from being perfect! The most important thing is still missing: the proof of our business model!!

7. I read somewhere that you like Macs and the iPhone but you believe that Android will be the mobile OS in the future.
I feel the exact same way as you do. I use to be what you would call a MacAddict (no iPhone though), but like you, I know that Android will be HUGE. Do you own a Mac product? Do you think this isn’t being TRUE to the Android Movement? I sometimes feel guilty. How do you feel?

Good question! Yes, I am totally Mac-addicted: I am working on an iMac right now. On the road, I have a MacBook Pro and a MacBook Air. I even have an iPhone – besides the HTC Hero. But why not? Call it benchmarking: you can learn from the best to get stronger and better. I would strongly recommend to all Android developers to do the same. Take the iPhone and learn!! How should a great and successful app look like? How should I do the User Interface? How is the business model?

7. On the AndroidPIT.de site, it says that you guys test at least one app a day. Out of all the apps that you have personally tested, which app absolutely blew your mind? I mean, the app that you just could not stop playing with (I mean testing)? If there are more than one then go ahead and mention at least three (3).
I personally love “A World of Photos”! This is such a great app with a great and innovative idea behind it. There are a couple of great apps out there in the Android Market. But I miss the drive of some developers to get more and more professional. There are so many badly designed apps on the Market. I hope this will become better soon.

Besides “A World of Photos”, I would recommend Archipelago, Kumpa and Hyperspace. These are all games with a lot of fun!

7. If the Android OS is ever going to be THE mobile OS of the future what obstacles or challenges do see it needs to overcome in order to get there?
The biggest challenge is to get on a lot of devices. In my opinion, this is more or less resolved. Android will come on at least 40 handsets during 2010. As an obstacle, I would mention the poor quality of Android Market and the missing design standards for Android apps. Apps will be fueling the growth of new OSs. If there is not big variety of apps, there will be no success!
At the moment, Android developers are not successful enough. The Android market is kind of buggy, there are not enough paying methods. But I strongly believe that this will turn soon.

8. So many Android devices are coming out now, any plans on purchasing a new Android Gadget?
What new (available or rumored) Android phone would you want to find underneath your Christmas tree? and why?
I would like to have them all!! Why? Only then, I am able to get an overall picture and be able to compare.

9. Do you have any new plans for AndroidPIT.de for 2010? Again, if you tell me and but have to kill me after, we can always skip this question. :-D
Yes, we have further plans. But it is to early to talk about them.

10. What is it that you love most about Android?
I think the beauty of Android is its openess. Developers are able to get their hands on the code and to understand it more deeply – this is what’s great about the Android platform.

11. What is it that I need to do, in order to get you to put a link to whatsupandroid.com on AndroidPIT.de? ;-D I make good brownies!
Haha, we should hook up on the phone to discuss that… ;-)

Fabien Röhlinger

Fabien Röhlinger

Fabien Röhlinger is currently in NYC on a 7 Day Tour with HTC Hero! Follow @AndroidPIT for daily recounts of the adventure. You can read about his Day 1 Adventure here.

AndroidPIT is going places and riding in style!

You can also follow Fabien on his personal Twitter account @phoby or read more about him on his blog.

André Rabold


André Rabold

One more day to go until the release of the updated, fun, tilt-n-twist-that-android-phone-baby Puzzle Blox. André Rabold, daddy developer of Puzzle Blox must be excited. You can find the previous version on the Android Market but if you wait for just one more day, you’ll be able to download the NEW version PLUS a FREE and COMPLETE full version of the game.

I met André Rabold on Twitter. I was following my Android stream and came across @AndroidJunky, (André’s) Twitter name. I thought, “COOL”! I saw from André’s profile that he lived in Germany and immediately asked him if he was going to DroidCon in Berlin, November 4. Unfortunately, André has a few projects he had to complete so itll be next year :-)

I wanted to interview André right before the release of Puzzle Blox’s new version. I’m so lucky (again) that he was able to give me some of this time.

Here is the interview in two parts: general questions and tech related questions.

General Questions:

1. What is your zodiac sign? Aquarius? Leo?

Leo :) How did you guess this?

Heh heh heh heh … I’m magic.

2. What are your favourite colours and why? (if more than 3 .. just limit it to 3)

Green. Have you ever been to Middle or South America? Or the Amazon Jungle? Wow, that’s an impressive green!

The Amazon Jungle? No, but I watch National Geographic.

3. What is your favourite food?

Kassler mit grünen Bohnen und Kartoffelbrei. Now translate this into English!

Smoked Pork with Green Beans and Mashed Potatoes! Yummy!
(Thanks Google Translate)

4. What music do you like to CODE too?

I’m not a real music enthusiast and mainly stick to what my radio plays off the current charts. No music while coding though.

Okay. I respect that. :-)

5. What’s the first beverage you reach for when you need a *kick*

Beer :) I’m a German boy so what answer did you expect?

RedBull?

6. You like (snow)boarding… what board do you have? What kind of bindings? boots? You’re a “carver” aren’t you ;-D

I’m just a bloody beginner so I don’t own a board (yet). I used to do skiing in the past though. You know, it’s not so important to be good boarder but to look good even if you crash ;-)

Yup! Exactly!

7. If you could choose a place anywhere in the world to live in, where would that be?

Costa Rica or Guatemala working in my own beach bar… Seriously :)

8. If you were stranded in an island what three (3) things would you want to have with you?

My own beach bar?! And of course my wife and my cat!

9. Do you have any pets? If yes, what are they?

Just a few weeks ago, we got a young cat named Ashly. I really love cats because they are real individuals with their own personality.

10. What is your favourite movie of all time? and why?

That really depends upon my current mood. I love the 80′s/90′s action movies with Bruce Willis or Arnie for example but also thrillers like Seven, etc. But since I got married, the range of movies … ehm… I have to like … has a bit shifted ;-)

Lol …

11. Boxers or Briefs (you don’t have to answer this .. it’s just a girl thing to ask a guy … )

LOL, boxer shorts. Not really the most erotic ones, sorry :)

:-)

Here are the Tech Related Questions:

1. Nero. Wow. How long have you been working for Nero? What do you like more about working at Nero?

I started to work for Nero during my studies back in 2001. It’s a great company and I have seen so many changes in the past. When I started there we have been around 30 people and have grown up to more than 400 now. It’s still one of the most interesting jobs I could imagine in this business: Doing software for the end user. Stuff which is used and liked by people you actually know.

I can see how this adds value for developers. Getting to interact with the end user for which they develop the software for. I’m sure feedback is so important here. You are so lucky. Not many software developers get this opportunity.

My work on Puzzle Blox and other Android projects like WiFi Buddy is no way related to my job at Nero though. That’s a pure private hobby of me :)

2. Can you describe in your own words, Nero’s corporate culture?

As I already said it’s great to do software for the end user, for your friends and family. I think that describes best the actual working climate at Nero.

3. What made you decide to start up Liquid Media?

The Liquid Media blog doesn’t contain much original content actually, but mainly refers to other web sites, news portals and blogs. Harald, a good colleague of mine, and I started this blog because we had the feeling that so many things are happening in this business and we simply don’t want to miss anything. We’re just collecting interesting postings all over the web, related to the topics we’re interested in. So this blog is more of a personal use actually.

4. What do you like most about the Android OS?

Its’ openness. Not in regards to open source but that it’s not limited to a single device like the Apple iPhone. You can freely choose the phone models you are going to buy. I still like the HTC G1 but hey, maybe I’m going to test the new Motorola Droid once it’s released.

:-D . November 6 is the date!

5. Are you or were you a hard-core gamer? If yes, what games (s) are your favourite?

Not anymore actually. I just don’t have the time to do so much gaming though. I even own an Xbox 360. But I really liked to play EVE Online, a quite popular science fiction MMORPG. Maybe I’ll get back to it some day later.

6. Do you have an android phone? If Yes, what? Is there an Android phone (available or rumored) that you just HAVE to have?

I own the G1 since about half a year and I really like the slider keyboard. The newer ones haven’t impressed me too much yet though. The new Motorola Droid seems to be a** kicking.

7. Have you ever owned a Mac Product? If yes, what? Of no, why not?

Nope. Does being a Microsoft evangelist makes my a bad guy?

Ummmm ………..
………………….
….. no.

8. A New version of Puzzle Blox is coming out on Oct. 31. Let’s talk about Puzzle Blox.

a. How long did it take you to develop the game?
The first prototype was ready after a few weekends of work back in February already. But my wife needed to test dozens of versions to find out what works and what doesn’t. I have tried various things until the game play had been finished.

b. How did you come up with the name?
It was chosen quite randomly. First code name as g-Blocks (“g” for gravity – quite dumb, I know), then gBlox and a little bit later it turned into Puzzle Blox.

c. How often do you play it?
I’m just trying out new levels and testing the overall game play logic. Honestly I haven’t spent more than a single hour of extensive play yet ;-)

d. Does your wife play Puzzle Blox?
Oh yes, she has to :) Seriously, she’s one of the reasons I continued working on this game as she simply loves playing it. For example, after work or in front of the TV. The best motivation is somebody who likes what you’re doing.

Hmmm, maybe I should interview your wife too!

e. What made you decide to re-new Puzzle Blox?
At some point in time you will have to decide whether to continue adding feature by feature or finally releasing the product. When I have released the original version back in June I still had so many ideas in mind that I simply needed to do this update.

Oh, I’m glad you are releasing it with all the new amazing features. I know fans of Puzzle Blox just can’t wait.

f. What was the most challenging thing as a developer have you encountered when developing Puzzle Blox?
Most hobby developers like me have never worked on a mobile platform before. There are a couple of typical issues you will have to deal with like performance, memory consumption, etc. But the most challenging thing is not getting your stuff coded but to keep yourself motivated enough over time. There will be a lot of different problems during the development of a game or any other application. You have to keep pushing yourself over and over again.

g. Is there anything else you want to say about Puzzle Blox?
Don’t give it to any of your friends or you will have a hard time getting back your mobile ;-)

LMAO! Seriously, that’s good advice!

9. Will you be coming out with another Android Game? If you tell me but have to kill me after, then we can always skip this question :-)
I have a few ideas in mind but nothing in the pipe yet. For now I will focus on the next major release of WiFi Buddy with a bunch of new features in it. I hope to release a few early screen shots and a feature list a few weeks after the Puzzle Blox release at the weekend.

Oh great. I hope I can take a peek at those screen shots.

10. What do you think of What’s up, android?
Hey, I like your style :) It’s different from the typical “boring” tech websites and the daily cartoons are quite refreshing.

YAY!!!!!


Well there you have it folks. An impromtu interview with Puzzle Blox‘s daddy developer, André Rabold. The new version of Puzzle Blox will be available for download at the Android Market tomorrow, October 31st. I’ll be sending out reminders and perhaps do a cartoon as well.

I hope you enjoyed reading this interview. You can always follow André on his twitter account at @AndroidJunky and don’t forget to visit his site for updated information on new game releases.

Marc André Ueberall (Mr. October 2009)

Marc André Ueberall

The Interview Line-Up is starting to roll again. I profiled Norbert R. Möhring of SANID last month and this month I have Marc André Ueberall of Big Black Block. I consider myself fortunate to have been able to grab some of Marc’s time this month for indeed, he is a very busy man. In between writing articles for makingGames (a Magazine and Online Platform for the German Gaming Industry), and creating games for submission for the animago AWARDS 2009, he is also active in the German Gaming Industry and a hands-on man in all aspects of his company, Big Black Block. As busy as he is with his professional life, Marc is equally involved in looking after his personal one. Balance is very important in our lives and it’s great to see that uber-geeks, such as Marc, do lead balanced lives. Marc has just recently gotten engaged with the stunning and equally bright “awesome Steffi”. I have not met Steffi (nor have I even met Marc, yet), but I have come to refer to Marc’s fiancee as the “awesome Steffi”, perhaps because that’s how he refers to her.

Strangely enough, or not so strange really, I first connected with Marc on Twitter. We happened to be both at the GamePlaces International Conference 2009 back in June (flickr photos). I was, of course, tweeting the conference and caught his tweet from @BigBlackBlock saying that he was there too. I tweeted back but then got lost in a stream of tweets (mostly mine).

We’ve been following each other ever since, but not in a “stalkish” kind of way. Marc’s been extremely helpful with a lot of my “behind the scenes” projects (like so many other people, as well) and I’ve gotten to know him as a very professional, insightful, talented and extremely helpful individual. I wanted the chance to pick at his brain on a few topics that have been circulating in my head. This interview is a teaser interview and is just the first of a series of interviews I’ll be having with Marc.

With that said, I would now like to introduce you to Marc André Ueberall of Big Black Block. Here is the interview.

1. First things first. {hi}rollerz has participated in this years animago AWARD, listed in the category Interactive/Games. October the 29th is literally just around the corner. Are you nervous? Excited? Confident? Give us some emotion here.

Absolutely … all of it! We got extremely nervous this morning reading the tweet from the animago officials that they sent out the tickets for the finals today. This is our first attempt at this whole award business and just participated because {hi}rollerz had been suggested by a third person. When it comes to the confidence I think I’m a realist when I say that I do have confidence in our entry, but our competitors are not only very good indie game studios but also some majors players with AAA titles that everybody knows. So let’s see what the next weekend comes up with.

2. Can you tell us a little about {hi}rollerz? Don’t make it a novel now, just something quick to get our readers’ curiousity up.

{hi}rollerz is a very tricky game about rolling a ball, parcours above the clouds and twisting the gravity if necessary. The gamer controls the ball by increasing and decreasing the rotational force and tries to maneuver it through all checkpoints to the finishline. Sometimes the gamer has to switch the gravitational attraction to climb walls or avoid falling into the void. The game features a free mode and career mode, 20 achievements, 50 pre-made levels and an ingame editor for the players to build their own maps. The maps – as well as the map ratings, points and times – are uploaded to our server for others to play. Of course nobody is forced to participate in the online part of {hi}rollerz.

3. You founded Big Black Block in 2005. Four years later, has the company changed its focus in terms of game development or have you pretty much stuck to the original business model?

I think that everything has to change – not because something is bad, but to evolve and “grow up”. There are numerous examples of “stuck” business models that have been resigned because they didn’t work out and I would be very upset if BigBlackBlock was one of them.

Here is a good example on how we are changing continously. The first game released by BigBlackBlock was in pure C++ using the Ogre3D engine. When Microsoft released their beta of the XNA Framework and all the possibilities for indies to do Xbox 360 games came up, I started to play around with it. The power of the XNA Framework was so stunning that I decided to drop C++ and move to C#. Until the release of {hi}rollerz I worked on the inhouse engine called Elder.Core to get a solid base for the games and it reached the 8 milli
on mark on the SLOC scala recently (SLOC means Source Lines Of Code). The team grew and we are currently working on some smaller casual projects … and have something really big hidden in the depth of our HDDs!

Hidden? Ooohhh I love it.

4. What are your personal thoughts on Console Games vs. Browser Games?

I’m not a browser-gamer but the current state for this sector is really interesting. Sometimes the browser games are a little underestimated because they don’t need (or should not need) huge hardware resources and are structured extremely simple to attract a wide range of users. I think that you have to split the gamers into more than just “casual” and “hardcore”. We have the “hardcore-gamer” playing on the PC using his/her mouse and keyboard – that’s what I am. Then there is the “console-gamer” playing console stuff exclusively. Next comes the “casual-gamer” playing the well known coffee brake games, who is very much like the “browser-gamer”. Both of them provide the genes for the newest invention called the “mobile-gamer”. So if we need all those names and lables for our customers … isn’t there a need for all types of games?

Indeed. You are right. That’s a good point you brought up.

I remember a talk at the GamePlaces International Conference 2009 when Klaas Kersting spoke about his company Gameforge. Their success is one of many examples on how you can go really big with browser games.

Ah, yes, I remember that talk too. I was on Twitter and saw your tweet. That’s how we connected remember?

5. Are you on Facebook? Do you think Social Media Platforms have influence on the popularity of a game?

Yes I am, and to be honest I’ve never had that much contact with this social networking stuff before participating in Facebook. I actually joined because everybody talked about the marketing-factor of social networking and wanted to take a closer look. Now – with a little background – I can say that it really helps to push your game when it becomes the topic in some Facebook or Twitter posts. You can reach an unimaginable amount of potential gamers on those platforms just by throwing in some screenshots and comments to attract the reader. And best of all: it’s free marketing for your product and company.

6. Farmville, created by the developers of Zynga, is the most popular online game on Facebook. A Press Release from Business Wire is quoted as saying that Farmville, “is the largest and fasting growing social game in history with more than 11 million daily active users. Since its launch on June 19th, 2009, FarmVille has attracted more than 1 million new daily active users a week, on average.”

What are your thoughts on Farmville’s phenomenal growth and popularity?

That’s amusing because I had a conversation with one of my team members just some days ago. He said that when you hide all messages about Farmville, Facebook is “speechless”. I think that Farmville in particular is a good example of the wow-effect. The first wow goes to the popularity of the game. The second wow goes to the users who are playing it like “Wow, I never thought that he/she would play a game like this”. Take a look at Facebook, everywhere you can see those happy little earthlings trading ugly ducklings and lost turtles, requesting larger estates and showing off their medals and honors. It’s absolutely amazing how popular this game is.

Lol … I’m on Farmville and I love it.

7. Here’s a statement taken right out of Big Black Block’s “About Us” page,

“We are dedicated to the creation of casual games and middleware for the next generation
console Microsoft Xbox 360 and Microsoft Windows platforms.”

Will the company branch out to other game platforms? Does Big Black Block currently have games for the mobile platform?
If yes, what are they? If not yet, how far into your roadmap will you be implementing development for the mobile platform?
Maybe a better question would be, Will Big Black Block develop games for the mobile platform?

To branch out to other game platforms is a double-edged sword for a small studio. We would love to release games for the Wii and PSP Go Marketplace but we’ve got an old saw in Germany: “Man kann nicht auf allen Hochzeiten tanzen” whichs means that you can’t juggle too many balls at once. You cannot concentrate on making games when you have to digg into countless APIs and prepare a code base for your projects.

Our main focus will stay on our engine Elder.Core for the Windows and Xbox 360 platform but it never does any harm to think out of the box. I really appreciate that Nintendo and Sony recently opened their doors to the indie developers like Microsoft did years ago with the XNA Framework and the XBLA market.

The big advantage of the mobile platform is, that you can use Java which is the major language of German universities … like it or not, you HAVE to use it. That takes the initial skill adaption training away from the mobile platform and Android in particular.

Wow, I didn’t know that about Java and being a mandatory (computer) language in German Universities. That explains a lot then.

8. I heard through the twitter grapevine that you just got an htc Hero? How are you liking it?
(Feel free to say as much as you want about the Android OS)

That’s right. I absolutely love this device. I really had a hard time with another “next-gen” mobile phone and gave it back to the retailer some days after purchasing it. It wasn’t even able to do Twitter and Facebook or simple QR code scanning out of the box and I had to use some Java based clients which weren’t working very well on this device. The reason I decided to take an htc Hero was the Android OS. I’ve heard so much good arguments for using Android that the only unanswered question was which device to take. Call it luck or whatever, it’s a Hero! When I got the first contacts to the Android community it felt like being home … where all the geeks play – not a hang-out for design-addicted techies you can find in other communities iDon’t want to name. ;) (The notation was not on purpose, just a jerk while typing)

Roflmao. Sure.

Believe it or not … I’ve recommended the phone to my friends and family and they really love it. Just two hours ago I got an email from a friend of mine and he said that he bought a Hero, too. Ok htc time for some commission. ;)

htc?! Are you reading this?

9. The million dollar question here is, will Big Black Block be developing games for Android?

I bought the htc Hero three days ago and digged deep into the API specification and watched all Google IO 2009 event videos about Android. Take it as a teaser but the chances to play an Android game by BigBlackBlock is very, very high. I can promise you … if there will be one, you will know it first. ;)

Aw, come on, don’t tease me like that.

10. Now that you’ve gotten the Android Bug .. will you be planning on attending DroidCon 2009 in Berlin? It’s the first Android Conference in Germany.

I would love to, but we currently have so many fixed appointments that I don’t know whether we can manage to come or not. In case that we can’t come there, I hope that you will cover the event for those who were absent?!

You bet I will. That’s what I do. I’m the Android PR Gal.

Thank you so much for your time Mr. Marc André Ueberall of Big Black Block! Good Luck with the animago Awards!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I hope you enjoyed reading this interview. If you would like to get in touch with Marc, you can follow him on twitter @BigBlackBlock or email him at marc.ueberall@big-black-block.com.

Remember, this is only Part 1 of a series of interviews with Marc André Ueberall. I’ll be following Marc’s progress, as well as Norbert R. Möhring of SANID. Stay tuned when I interview “zero”.

Interview Line-Up

Android Devs Get Interviewed

I’m on a mission and there’s no stopping me.

I’m going to reach out to Android Developers and get their voices heard on whatsupandroid.com. Okay, maybe not heard but get their thoughts and opinions read. Hopefully I’ll get to livestream from an Android phone using Qik or Ustream and get live interviews with some of the up and coming rising android developer stars.

I want to be the Barbara Walters of the Android Universe. I want to be the Oprah of the Android World. I want to be the MTV veejay of the Android Planet. Ambitious? Indeed. Impossible? Hell no!

If you’re an Android Developer you’ll be hearing from me soon. You can always help me out on my mission by simply contacting me first and handing in your contact details so that I can get in touch with you. OR, if you know of an Android Developer that is pretty cool (they’re ALL cool in my book) or doing some really cool stuff on Android, then let me know and I’ll get in touch with them.

There is a catch though. When the interview is posted online, it will require that you hand in 2 or 3  photos to be used.

Not use to being in the limelight? Too bad. Get use to it.